Greetings to all TicTacToe fans! Some time ago I designed classes for the game in this post using C++ and it was quite interesting. However, to play it, there is… Continue reading "TicTacToe Design with React Native"
After some time, I have a fun idea! Let’s design tic-tac-toe game (or XO-game) in C++ with an object oriented approach. For the ones who don’t know it, just play… Continue reading "TicTacToe Design in C++"
When dealing with critical systems such as user interfaces, headless servers or embedded systems, you must define a maximum response time of your software. However, there is no system that… Continue reading "Multi-Threaded Watchdog Class in C++"
Well done! You have your first Linux program running. Now you are ready to code the second one but stop! You noticed that they have to communicate and send/receive messages.… Continue reading "Four Ways of Inter Process Messaging"
Online services are getting more and more popular as the demand grows exponentially. Millions of connected devices already take advantage of cloud and edge services using REST. Representational State Transfer… Continue reading "Quick Start Your REST Client with CppREST"
Once you go deep in microcontroller low-level stuff, concurrent tasks make you need mutex and semaphores for multi-thread synchronization or preventing race conditions. Here is how to implement mutual exclusion… Continue reading "Semaphore and Mutex on ARM Cortex-M"
If you are into ARM microcontroller programming, you will notice the complexity of setting up a working environment and toolchain unless you are using a limited version of a non-free… Continue reading "Embedded MCU on Eclipse Setup"